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Shadows of Cincinnati uses Laws of the Night: Revised as well as the errata found in Mind's Eye Journal. We also abide by the OWbN charter and by-laws which can be found here.
In addition to these systems we have the following house rules.
1. No weapons.
2. No stunts.
3. No touching.
4. Any two players may agree between themselves on any application of MET systems, including but not limited to suspension of rules, dramatic interpretation of MET systems and/or application of tabletop rules.
5. Role-playing and drama should be used in all situations over MET systems and rules.
6. Hunting. At the beginning of every evening of play all players should conduct a simple test against a narrator for starting blood pool. If this test is won, the player has a full blood pool (subject to Clan Advantage/Disadvantage, Merits and Flaws). If the test is tied, the player enters play with 2/3 rd blood pool (rounded up and subject to themodifiers list above). If the test is lost, the player enters the game with 1/3 rd blood pool (rounded up and subject to the modifiers above). The Hunting ability will grant a single retest on this test. A player may access one trait of their Herd for one trait of blood and each application of this background takes 15 minutes out of game.
7. Willpower. At the beginning of every evening of play all players should conduct a simple test against a narrator for starting Willpower. If this test is won, the player has all normal Willpower traits (subject to Clan Advantage/Disadvantage, Merits and Flaws). If the test is tied, the player enters play with 2/3 rd of normal Willpower traits (rounded up and subject to the modifiers listed above). If the test is lost, the player enters play with1/3 rd of normal Willpower traits (rounded up and subject to the modifiers above. Expending one trait of Courage will grant a single retest on this challenge. The meditation ability may be expended for the evening to regain one trait of Willpower and each application of this ability takes 15 minutes out of game.
8. If at any point during a challenge, either during the initial test or during any of the retests, you lose a test, the trait bid is lost and considered expended. This is regardless of who ultimately wins the challenge.
9. Topor will work exponantially in reverse. A vampire with 5 path traits will be in topor for 1 week, with 4 traits 2 weeks, 3 traits 4 weeks, 2 traits 8 weeks and a 1 path trait vampire will be in topor for 16 weeks.
More speciffc information can be found under disciplines, downtime, abilities, experience, and character creation.
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