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Abilities
1. The Lingustics ability will work as in table top for the number of languages you will know. For example 1 trait yields 1 language, 2 traits yields 2 languages, 3 traits equals 4 languages, 4 traits means a character will know 8 languages, and 5 traits means a given character will be conversant in 16 languages.
2. A character must have at least 5 traits in an ability to take a specialization that will affect play. Abilities like medicine, crafts, academics, etc. can still have a specialization at less than 5 traits but it will have no effect on game play and no experience needs to be spent on it.
3. The optional rule on page 95 of LofN:R about abilites exceeding generational limits by one, in one ability only, in a particular area of study is being used.
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