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I N F O R M A T I O NThe links to the right are files which make the gaming experience easier, healthier, and sweeter! Please download and review these documents as they will be helpful in your experience(s) in Tampa: UNC. |
H O U S E R U L E SThe Tampa game may seem to have a lot of house rules. However, on further
inspection, this document is so large because it explains how we will make
the call for almost every tricky situation that game-staffs have to normally
address while running a game. We have tried to only clarify rules that we
see as not-clear-enough. We have tried not to add rules to an already
over-complicated system! I N F L U E N C E M A N I F E S T OThe Tampa game takes pride in its influence system. Vampire genre thrives
on the fact that, at any one time, a Kindred may control various mortals through
subtle manipulation, blackmail, veiled threats, or a countless many other ways.
However you gain it, influence can be a very enjoying part of the game. This
packet seeks to help the average player better understand influence, as well as
explains how it works. This packet is best understood when it is read in
conjunction with Dark Epics. F E E D I N G S Y S T E MTampa's Feeding System is somewhat revolutionary compared to most games. The
feeding system is territory-based, with Kindred using influence to gain
blood from territories easily. The system is in place to take advantage of the
aspect of Vampire genre that focuses on blood as a resource to be attacked and protected. |
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