I N F O R M A T I O N

The links to the right are files which make the gaming experience easier, healthier, and sweeter!

Please download and review these documents as they will be helpful in your experience(s) in Tampa: UNC.

H O U S E   R U L E S

The Tampa game may seem to have a lot of house rules. However, on further inspection, this document is so large because it explains how we will make the call for almost every tricky situation that game-staffs have to normally address while running a game. We have tried to only clarify rules that we see as not-clear-enough. We have tried not to add rules to an already over-complicated system!

Tampa House Rules.PDF

I N F L U E N C E   M A N I F E S T O

The Tampa game takes pride in its influence system. Vampire genre thrives on the fact that, at any one time, a Kindred may control various mortals through subtle manipulation, blackmail, veiled threats, or a countless many other ways. However you gain it, influence can be a very enjoying part of the game. This packet seeks to help the average player better understand influence, as well as explains how it works. This packet is best understood when it is read in conjunction with Dark Epics.

Influence Manifesto.PDF

F E E D I N G   S Y S T E M

Tampa's Feeding System is somewhat revolutionary compared to most games. The feeding system is territory-based, with Kindred using influence to gain blood from territories easily. The system is in place to take advantage of the aspect of Vampire genre that focuses on blood as a resource to be attacked and protected.

Feeding System.PDF